|Spearhead vehicle, developed to penetrate frontlines with concentrated fire power.|
|Alternate Primary:||SA Hawkins|
|Walking Speed:||450 UU/s|
|Running Speed:||650 UU/s|
|Walk to Run Time:||2 seconds|
|Side Dodge Speed:||1900 UU/s|
|Side Dodge Delay:||1.75 seconds|
|Forward Boost Speed:||1500 UU/s|
|Landing Delay:||0.95 seconds|
|Fuel Regen:||0.80 units/second|
|Fuel Hover Rate:||1.75 units/second|
|Fuel Boost Rate:||1.4 units/second|
|Eye Height:||110 UU|
The brawler is a mech geared towards survivability, a key factor in winning a match against another mech is its obscene amount of armor and its ability to regenerate when in fortified turret mode. The Brawler doesn't quite come into its prime until level 4 when players can equip the SA Hawkins that allows the Brawler to take on targets much farther away than its flak cannon would normally allow.
When using a SA Hawkins geared Brawler, it's usually best to find the high ground, convert to defense mode and pick off people while your defense mode's passive ability repairs through any damage you might receive. Often times mechs that utilize weapons such as the assault rifle, sub machine cannon or SA Hawkins at medium or long ranges simply cannot deal enough damage to overdo your mech's armor regeneration. This armor regeneration is also useful for staving off death long enough to fire off a TOW rocket in the chance you get jumped.