Scout

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Scout
Close-Range Fast Moving
Scout-mech.png
Hit and run vehicle, able to get into battle fast and get out even faster.
General Info
Cost: 6410 Hawken credit icon.png
720 Meteor credit icon.png
Weapons
Primary: Mini Flak Cannon
Alternate Primary: Flak Cannon
Secondary: TOW Rocket
Prestige: Heat Cannon
Ability: Fuel Reserves
Base Stats
Armor: 550
EU Capacity: 150
Walking Speed: 600 UU/s
Running Speed: 850 UU/s
Walk to Run Time: 1.5 seconds
Acceleration: 800 UU/s2
Side Dodge Speed: 2300 UU/s
Side Dodge Delay: 1.25 seconds
Forward Boost Speed: 1800 UU/s
Landing Delay: 0.55 seconds
Fuel Regen: 0.9 units/second
Fuel Hover Rate: 1.6 units/second
Fuel Boost Rate: 1.8 units/second
Bump Damage: 80%
Falling Damage: 120%
Eye Height: 95 UU

The Scout is a Type-A Light Mech in Hawken.

[edit] Lore

The L2 Moke was first produced to help offset the heavy cost of war. Knowing that Scouts rarely returned from reconnaissance missions, the design recycled parts from salvaged shuttle wreckage scavenged from the dead zone. This model was eventually updated to a more streamlined version, but the iconic cylindrical fuel canister style cockpit was preserved and is often outfitted as tribute to the brave Scouts who gave their lives during the course of battle.

[edit] Configuration

Ability

Primary weapon

Secondary weapon

Alternate primary weapon

Prestige weapon

[edit] Tips & Tricks

  • The scout is an exceptionally powerful hit and run mech, however the starting loadout is considered to be very lacking, unlocking more weapons and upgrades to the mech helps to solve many of the issues you may have early on.
  • When fighting against Brawlers, a Scout should keep their distance and use their TOW Rockets to chip away the C-Class mech's health. While the Scout excels at close range, the Brawler does as well, and can outlast the fragile Scout. Use your speed and the terrain to keep the Brawler from getting too close, while avoiding its own TOWs.
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